1/31/2024 0 Comments Warzone 2100 units![]() Extract the contents of the downloaded.Note: A free GitHub account is currently required to download the artifacts. If you are running Ubuntu 20.04: warzone2100_ubuntu20.04_amd64_deb.If you are running Ubuntu 18.04: warzone2100_ubuntu18.04_amd64_deb.Download the appropriate warzone2100_ubuntu_amd64_deb artifact.View the latest successful Ubuntu builds.How to get the latest Ubuntu development builds: Download the warzone2100_macOS_universal or warzone2100_macOS_universal_novideos artifact (depending on whether you want the full app bundle or not).View the latest successful macOS builds.How to get the latest macOS development builds: Download the warzone2100_win_x86_portable or warzone2100_win_x86_installer artifact (depending on whether you want the portable build or the full / regular installer).This should display a list of Artifacts from the run. Select the latest workflow run in the table / list.View the latest successful Windows builds.How to get the latest Windows development builds: Truck construct points Construct points of truck/cyborg engineer.Wget -O ~/.local/share/warzone2100/sequences.wz Latest development builds More build points means longer construction time. Structure build points Build Points of structure. Production upgrade modifier modifier from production upgrades (upgrades like Automatic Manufacturing, Robotic manufacturing)Ĭonstruction Time is time required to build a building by trucks/cyborg engineersĬonstruction time (seconds) = Structure build points / ( Truck construct points x Engineering upgrade modifier x Count of trucks) Clarification Turret Build Points Build Points of turret (turrets). Propulsion Build Points modifier Build Points modifier for propulsion Unit Build Points = ( Body Build Points + Body Build Points x Propulsion Build Points modifier + Turret Build Points) x Production upgrade modifier Clarificationīody Build Points base Build Points of body Note: Multiturret bodies (Dragon) can have 2 turrets so in that case unit has 4 components (body, propulsion, turret1, turret2). Production time (build points) of Unit are calculated as summ of build points of components of Unit Note: Factory modules decrease production time of units Production time (also known as Build points) is time required to produce unit in factory. Dense Composite Alloys upgrades 220%.ĥ24 − 44 (480) is greater than 524 × 1/ 3 (174), so the tank killer does 480 damage each time it hits (Notice that it fires two salvos if they both hit, the tank killer does 960 damage, a significant proportion of the 2260 HP after upgrades that the heavy cannon tank has). Tank Killer is a kinetic weapon, and Python has 20 Kinetic Armor. HESH Rocket Warhead gives 275%, and anti-tank weapons do 120% damage against tracks. Tank Killer (an anti-tank weapon) has 180 damage. Green has HESH Rocket Warhead, and Yellow has Dense Composite Alloys. Green's Tank Killer Scorpion Half-Tracks shoots Yellow's Heavy Cannon Python Tracks. Target armor upgrade modifier is the best kinetic/thermal armor upgrade your target has researched for it. In tanks and VTOLs, thermal armor depends on nothing but the vehicle body. ![]() Target armor is the target's thermal armor for thermal weapons, and kinetic armor for kinetic weapons. Propulsion/Structure damage modifier is the multiplier in the above damage tables. Weapon damage upgrade modifier is the best damage upgrade you've researched for the weapon's subclass. Weapon damage is the base damage of the weapon-what you see in the "Damage" column of the turret table. But to know exactly how much damage you're going to do, you need to know how to calculate base damage.īASE DAMAGE = Weapon damage × Weapon damage upgrade modifier × Propulsion/Structure damage modifierĪRMOR = Target armor × Target armor upgrade modifierĭamage is BASE DAMAGE − ARMOR, or 1/ 3 of BASE DAMAGE, whichever is higher, rounded down (The exception is when rounding down would make damage 0, in which case damage is rounded up to 1).
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